UPDATE - 02/18/2025
Monster Sounds EX » Devlog
UPDATE
- [NEW] The Cyberdemon now has its own rocket-launching sound! For the Edited Monsters versions, the Cyberdemon's rocket is an evil crimson color. I couldn't get the MBF21 version's rocket to spawn out of the cannon without screwing up its accuracy, I'll probably try again later.
- [NEW - MBF21 Edited Monsters] Correct blood colors for the Cacodemon, Hell Knight, and Baron of Hell! Correct blood colors for the Cacodemon, Hell Knight, and Baron of Hell! Does not seem to work in Odamex and Doom + Doom II currently.
- [FIX - .PK3] The Cyberdemon had a typo in the pain sound definition which has now been fixed.
I noticed that the Edited Monsters.pk3 does not play in Zandronum due to a flag I used on the Spectre, so I'll probably look into that at some point. I added a Cacodemon splat sound for when it lands, which isn't present in-game but is in the files. RichardDS90 over on Doomworld is working on a cool ZScript-ified version that consolidates these different versions into one nice .PK3. I might do that soon as well! Who knows what the future of Monster Sounds EX will bring...?
Files
MONSTER SOUNDS EX - 02/18/2025 2.5 MB
15 days ago
MONSTER SOUNDS EX - (GOOGLE DRIVE MIRROR)
External
Sep 20, 2024
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Monster Sounds EX
Replaces all duplicated monster sounds with brand-new sound effects!
Status | Released |
Category | Game mod |
Author | Blue Vertigo |
Tags | Audio, Doom, DOOM WAD, Sound effects |
More posts
- UPDATE - Monster Sounds EX 2.0 (03/01/2025)4 days ago
- UPDATE - 11/27/202499 days ago
- UPDATE - 09/29/2024Sep 30, 2024
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